iOS Metal Devices Deploy And Rendering artifacts
I've recently launched my game to iOS, iPhone 7 Plus, iOS 10.2. I have a few questions to ask, please refer below
I've tried to turn on deferred rendering for A8 processor and above in project settings page but game installed successfully, but unable to open game in phone, there's an error of " You must have a Metal compatible iOS with iOS 8...." If i turn off this and turn on only Forward Rendering (A7 and above) then it works fine.
Secondly, there's certain parts of the in game graphics has some sorts of "light globe", if i turn around the scene, the "light globe" will dissappear depends on angle, i'm not sure what is this, as all the lights are static and there's sphere reflection capture in the scene. I tried launch on Android but everything looks fine.. Please check the attachment and advise.
Thirdly, sometimes the game able to run through a widget (In my case a monster name should appear), sometimes it crashed even the widget haven't show up. Please advise.
EDIT : It looks okay on iPhone 6S Plus if enable Metal but not in iPhone 7 Plus.
asked Jan 11 '17 at 08:57 AM in Rendering
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