using morph targets in sequencer
Is there a way of triggering Morph targets in sequencer? I have some facial blend shapes that I would like to trigger when playing the shots in the sequencer, is there a good way to do this?
asked Jan 11 '17 at 10:07 AM in Using UE4
Yes, although it isn't super straight forward. I am using morph targets in sequencer by creating an empty actor blueprint which is placed in the scene and then adding that actor to my sequence where I can access the morph target variables. The trick is to make sure your variables that are driving the morph target are set to "Editable" and that "Expose to Cinematics" is turned on. However, you won't be able to see the morph targets changing in editor which is really annoying. Apparently this is a bug according to this thread:
answered Feb 02 '17 at 04:01 PM
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