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using morph targets in sequencer

Hi,

Is there a way of triggering Morph targets in sequencer? I have some facial blend shapes that I would like to trigger when playing the shots in the sequencer, is there a good way to do this?

Regards,

-J-

Product Version: UE 4.13
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asked Jan 11 '17 at 10:07 AM in Using UE4

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JanekNvizage
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avatar image Fersi May 03 '17 at 05:24 PM

Hi, I am trying to recreate what is shown in the images but I haven't figured out the way to properly setup the Actor blueprint. Since I use unreal only for motion graphics with the sequencer Blueprints is an unknown world, it took me hours to know how to add the variable. But after watching few tutorials now things have a little more sense and I have recreated this:

alt text

But I don't get how to set up the empty actor to link the values of the morph targets of the mesh object in the sequencer. After pressing lots of buttons I guess this is an empty actor blueprint but still not sure. alt text

Could someone please help me clarify the steps I'm missing or a link that shows the workflow for morph targets in the sequencer?

Thanks in advance c:

avatar image quality May 04 '17 at 05:26 PM
avatar image Fersi May 18 '17 at 07:01 PM

THAAAAANKS! :) it was a little difficult to follow, I guess the audio is from other video or out of sync in some parts (minute 3:20 video shows the mouse moving but the sound is the keyboard writing) I had to hear some parts first and watch the video later to understand.BUT IT WORKED! thanks thanks thanks! c:

I made this video using one morph target: https://www.youtube.com/watch?v=A8e3bc6wNLI

but right now I am making a project with multiple morph targets and is working fine ;D

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Yes, although it isn't super straight forward. I am using morph targets in sequencer by creating an empty actor blueprint which is placed in the scene and then adding that actor to my sequence where I can access the morph target variables. The trick is to make sure your variables that are driving the morph target are set to "Editable" and that "Expose to Cinematics" is turned on. However, you won't be able to see the morph targets changing in editor which is really annoying. Apparently this is a bug according to this thread:

https://answers.unrealengine.com/questions/434781/sequencer-not-playing-morph-targets-from-animation.html

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answered Feb 02 '17 at 04:01 PM

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quality
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