Using morph targets in sequencer

Hi,

Is there a way of triggering Morph targets in sequencer?
I have some facial blend shapes that I would like to trigger when playing the shots in the sequencer, is there a good way to do this?

Regards,

-J-

Yes, although it isn’t super straight forward. I am using morph targets in sequencer by creating an empty actor blueprint which is placed in the scene and then adding that actor to my sequence where I can access the morph target variables.
The trick is to make sure your variables that are driving the morph target are set to “Editable” and that “Expose to Cinematics” is turned on. However, you won’t be able to see the morph targets changing in editor which is really annoying. Apparently this is a bug according to this thread:

[Sequencer not playing morph targets from animation - Cinematics & Media - Epic Developer Community Forums][1]

124650-capture1.jpg

Hi, I am trying to recreate what is shown in the images but I haven’t figured out the way to properly setup the Actor blueprint. Since I use unreal only for motion graphics with the sequencer Blueprints is an unknown world, it took me hours to know how to add the variable. But after watching few tutorials now things have a little more sense and I have recreated this:

But I don’t get how to set up the empty actor to link the values of the morph targets of the mesh object in the sequencer. After pressing lots of buttons I guess this is an empty actor blueprint but still not sure.

136670-screen+shot+2017-05-03+at+12.01.22+pm.png

Could someone please help me clarify the steps I’m missing or a link that shows the workflow for morph targets in the sequencer?

Thanks in advance c:

THAAAAANKS! :slight_smile: it was a little difficult to follow, I guess the audio is from other video or out of sync in some parts (minute 3:20 video shows the mouse moving but the sound is the keyboard writing) I had to hear some parts first and watch the video later to understand.BUT IT WORKED! thanks thanks thanks! c:

I made this video using one morph target:


but right now I am making a project with multiple morph targets and is working fine ;D

hi,

i achieve to see the morph on the editor you can force the Event been executed in the editor by adding the event on the construction script in this way is updated on each frame. (it’s more if you doing cinematic than real time game)

Have nice day,
Daniel

Hi I tried this method and am able to key the values of the morph targets in sequencer, but I can’t see them move when i scrub the timeline?
I’m creating an animation so kind of need to see them and your method is the closest that i’ve gotten

Hi! Fersi, Can you explain how you did it after all? The video is private now :frowning: I tried with the Actor Blueprint but it’s impossible to add a “Set Morph Target” there.