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Need audio bar help on Gear VR for UE4.11

Hi folks,

I'm trying to get the audio controls and UI bar for the audio to work on the Gear VR, I know this comes as standard in 4.13 and later, but I'm using a specific set of plugins (for other stuff that haven't been recompiled to work on later versions of UE) so I can't upgrade past UE 4.11. Can anyone offer some advice on how I could do this please?

Many thanks,


Product Version: UE 4.11
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asked Jan 11 '17 at 10:44 AM in Blueprint Scripting

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I got it working in 4.11 by using a 3D widget to display it when the volume buttons are pressed.

The tricky part is getting the current volume which is not supported in the engine by default. See the 2nd answer here: https://answers.unrealengine.com/questions/302901/gear-vr-how-to-do-the-required-volume-ui.html with the code changes required to get that working. I made those changes in the source then recompiled and I had a getCurrentVolume node that worked correctly for our gearvr submission :)

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answered Jan 11 '17 at 10:56 AM

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avatar image Bushey Jan 11 '17 at 11:13 AM

Thanks AussieBurger - although I've not rebuilt the editor before - is that hard/tricky to do?

avatar image aussieburger Jan 11 '17 at 12:56 PM

It is a bit tricky if you've never done it before but there is plenty of step-by-step documentation around for doing it.

The only other way to get the value of the current volume that some users reported worked is the plugin mentioned in the above link (as the 3rd answer). I've not tried it myself however

avatar image Bushey Jan 11 '17 at 02:51 PM

Is there any chance of you doing a screen grab of you widget setup to help me out please?

avatar image aussieburger Jan 24 '17 at 08:40 PM

sorry missed your query here - do you still need it?

Here's a project with the widget itself: volumeWidgetProject

But it doesn't have all the logic to call it - let me know if you need that as well.

volumewidget.zip (58.2 kB)
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