Need audio bar help on Gear VR for UE4.11
I'm trying to get the audio controls and UI bar for the audio to work on the Gear VR, I know this comes as standard in 4.13 and later, but I'm using a specific set of plugins (for other stuff that haven't been recompiled to work on later versions of UE) so I can't upgrade past UE 4.11. Can anyone offer some advice on how I could do this please?
asked Jan 11 '17 at 10:44 AM in Blueprint Scripting
I got it working in 4.11 by using a 3D widget to display it when the volume buttons are pressed.
The tricky part is getting the current volume which is not supported in the engine by default. See the 2nd answer here: https://answers.unrealengine.com/questions/302901/gear-vr-how-to-do-the-required-volume-ui.html with the code changes required to get that working. I made those changes in the source then recompiled and I had a getCurrentVolume node that worked correctly for our gearvr submission :)
answered Jan 11 '17 at 10:56 AM
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