Adding a widget to a specific player's viewport

Hi, I’m producing a multiplayer game, and having different widgets for each type of player. However, they both overlap when I set them to viewport. How do I make it so it gets set to that specific blueprint class?

Hi,

In your custom ‘Player State’ class, you can use “Branch” (True or False) to check your player type and use “add to view port” to add widgets to your players view port.

Thanks

I think i found a solution.
When you are setting up the widget for another Character you should just put Remove All Widgets before you setup a new one like so:

This should work just fine.Just choose a widget you want to setup and thats it.

Hope i helped you.