[GearVR] MediaPlayer exports black triangle
I'm trying to export a video inside to app. I used a sphere and inverted face normals to inside. Then i applied media player as it shows in unreal docs. I have no problem in editor, but when i export it to gearVR it has a problem like this:
is anyone have ideas why?
asked Jan 11 '17 at 01:43 PM in VR
Ok i found the solution, there is no bug nothing at all. It's just my fault:
Project Settings - Input - Default Touch Interface - Create New Asset(Touch Interface Setup)
that's all. I'm not gonna use anything so i leave it blank.
answered Feb 12 '17 at 05:36 PM
If it's not related to the sphere setup and strictly related to the movie texture, and if you have nothing else drawing after the movie texture, then you might be good to grab the MoviePlayer14.java from 4.15 branch. There is a problem with the android movie player texture not being flushed properly or something like that.
To test quickly if that's the problem you're having, bring the console (4 finger tap) a do a 'stat fps'. that will draw UI after the movie texture and trigger the flush, thus fixing what you see in the gearVR. That's how it worked for me at least.
See the bottom of this thread and the answer from Chris Babcock for more info: https://answers.unrealengine.com/questions/190722/media-framework-360-video.html
Hope it helps.
answered Jan 24 '17 at 08:33 PM
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