Hi,
I have a problem with the shadows of Instance Mesh Components.
Everything is on Static Mobility
When i Build all levels the shadows look fine in the viewport of the editor.
But when i make a package, the shadows of the Instance Mesh Components are lost when i run the game.
We build for Windows 64bit.
The scene is made with a Persistent Level with 5 levels that i have to load to get the scene complete.
A strange thing i did figure out is that when we don’t use a Persistent Level, so in other words, when we copy → paste everything into 1 level, all the shadows of Instance Mesh Components do work.