Lightmap Instance Mesh Component show in editor but not in package

Hi,

I have a problem with the shadows of Instance Mesh Components.

Everything is on Static Mobility

When i Build all levels the shadows look fine in the viewport of the editor.

But when i make a package, the shadows of the Instance Mesh Components are lost when i run the game.

We build for Windows 64bit.

The scene is made with a Persistent Level with 5 levels that i have to load to get the scene complete.

A strange thing i did figure out is that when we don’t use a Persistent Level, so in other words, when we copy → paste everything into 1 level, all the shadows of Instance Mesh Components do work.

Hi Wesley1982,

Currently baked lighting is bugged for instanced static meshes. I can add the information you provided in a private comment to the devs. You can track the JIRA here: Unreal Engine Issues and Bug Tracker (UE-35414)

I would recommend voting on the issue since we use that as a way to gauge community interest. If you find a solid workaround for the bug feel free to leave a comment and I can update the JIRA with that information.

!

Ed