Need Help Saving High Score Float Variable (Blueprints)
I am making a game in the RollingBall gamemode, and I have a scoring system setup that is showing your current score on your HUD and then when you "die" this menu pops up and it displays what score you just got and your all-time high score. I'm pretty sure all I need saved is the high score value. I have everything setup working great except it keeps reseting the high score back to default value (0) everytime I either hit the restart button on the in game menu or stop and play in the editor. So when you "die" the high score always shows the same as the current score (I have it setup using "if current score is greater than high score use current score to set high score* maybe thats the problem?) I have tried for weeks to get save game objects to work but nothing will... Please help. Oh, PS, these variables are floats if that helps any & both "scores" are default value 0.
asked Jan 11 '17 at 02:28 PM in Blueprint Scripting
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