Merge skeletal meshes for lighting and shadows
Hi I have a multiple skeletal mesh components in an actor. I want them to be handled as one mesh for lighting and shadow calculations. I don't care so much if the draw calls are merged. I know there is skeletal mesh merging in c++. In my case they don't have the same skeleton and sometimes there are even static meshes. Is there a way they can using the same volume lighting samples and shadows?
Nevermind, I solved it myself. "Use Attach Parent Bounds" in the child meshes did the trick.
answered Jan 11 '17 at 02:52 PM
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