Character Movement add velocity to Up Vector

I dont know much about vector math, but is it possible to add velocity upwards in Character Movement? I only succeed to make it work forward. And why it is not possible to add force to Character Movement? Detailed instructions is appreciated, thx.

It might be because the force is not enough to overcome gravity, it might be because this is a multiplayer game and you didn’t update it on the server, or it might be because Velocity is getting overwritten somewhere else. Hard to tell from what you have shown.

Here is another option to try: Launch.

https://docs.unrealengine.com/latest/INT/Engine/Blueprints/QuickStart/6/

It works quite well for adding upward velocity.

There is nothing fancy in this project. No replication etc. Just a simple AI running around. If u try to build an AI in a simple environment and test addForce and velocity to character, u might get same results.

Nevertheless this launch thing works great. Thx for the help!