Temporary ChildActor duplicate in "Standalone Game" mode

Steps To Reproduce

  1. Create Blueprint Actor “Child”
  2. Add Sphere as new root, enable Simulate Physics
  3. Create Blueprint Actor “Parent”
  4. Add Child Actor as new root, set “Child Actor Class” to “Child”
  5. Add “Parent” instance to level

  1. Play level in “Standalone Game” mode, two spheres spawn instead of one

  1. One sphere disappears after a while

Hi reehfx,

Thanks for the report. I was able to reproduce this using the steps you provided. It’s logged as JIRA UE-40505 and our developers will be investigating further. Follow that link to monitor the status of the bug report and vote on it to be fixed.

Cheers,

TJ

I may have a quick fix. Try setting the child actor class on a separate node “Set Child Actor Class” instead of setting it in the main node properties. Check it here: Child Actor self duplicating bug [DEMO PROJECT] - Programming & Scripting - Unreal Engine Forums

Let me know if it helped you. I hope so.

Happy Developing. :slight_smile: