Hi
Im looking to implement some sort of "distance culling " (if anyone knows the right term for this il probably be half way there)…
My project has large outdoor areas and lots of objects dotted around but I simply can’t be bothered to go through them setting up the LOD like I’m supposed to. So, can I set up a field of vision for my player and camera that culls distant objects and applys low poly to medium distance objects, while still clearly seeing high poly nearby objects?
In my case I would also like to be able to unapply the culling I.e when player is indoors or if there’s something pretty going on outside.
Thanks
Ooh ps could this setting be adjustable by the player of the final packaged game to suit there hardware?