x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Keep objects in front of Player on rotation

Hello,

I'm trying to build a game for my Vive Setup, using the First Person Starter Content. and removed the Gun and added the Vive Controller models to the game for both left and right.

I have just tied in the player rotation to the Controller 2 -> touchpad X aixs, but when i rotate my Character the Vive controller models are not rotating with the player E.G around the player to still be infront of them. i'm strugling to work out how to do it,

I tried following https://answers.unrealengine.com/storage/attachments/68116-1f1.jpg and adding that loging to the stick input section of the FirstPersonCharacter Blueprint but this broke it so i have just undone the changes.

Product Version: UE 4.14
Tags:
more ▼

asked Jan 11 '17 at 09:28 PM in Blueprint Scripting

avatar image

Barkermn01
1 1 3

avatar image AurelTristen Jan 11 '17 at 11:35 PM

I highly recommend starting from the VR template included with UE4, and working down to add your FPS features instead of working up to VR from FPS. If you can't do that for any reason, you should try looking at the VR template project to get started implementing VR into your game. A lot of the issues you're going to run into have already been solved in that project.

avatar image Barkermn01 Jan 13 '17 at 11:31 AM

in UE 4.14 the FPS Template is a VR template it naturally has VR support im just modifying it slightly to provide better controls for the player

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question