Keep objects in front of Player on rotation

Hello,

I’m trying to build a game for my Vive Setup, using the First Person Starter Content. and removed the Gun and added the Vive Controller models to the game for both left and right.

I have just tied in the player rotation to the Controller 2 → touchpad X aixs, but when i rotate my Character the Vive controller models are not rotating with the player E.G around the player to still be infront of them. i’m strugling to work out how to do it,

I tried following

and adding that loging to the stick input section of the FirstPersonCharacter Blueprint but this broke it so i have just undone the changes.

I highly recommend starting from the VR template included with UE4, and working down to add your FPS features instead of working up to VR from FPS. If you can’t do that for any reason, you should try looking at the VR template project to get started implementing VR into your game. A lot of the issues you’re going to run into have already been solved in that project.

in UE 4.14 the FPS Template is a VR template it naturally has VR support im just modifying it slightly to provide better controls for the player