Keep objects in front of Player on rotation
I'm trying to build a game for my Vive Setup, using the First Person Starter Content. and removed the Gun and added the Vive Controller models to the game for both left and right.
I have just tied in the player rotation to the Controller 2 -> touchpad X aixs, but when i rotate my Character the Vive controller models are not rotating with the player E.G around the player to still be infront of them. i'm strugling to work out how to do it,
I tried following https://answers.unrealengine.com/storage/attachments/68116-1f1.jpg and adding that loging to the stick input section of the
asked Jan 11 '17 at 09:28 PM in Blueprint Scripting
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