[BUG] I have to reload a level to get the blueprint components to udpate

Greetings UE4 Answer Hub!

So it seems that whenever i make a change to my blueprints components, such as scaling a sphere it contains, i have to reload the entire level for the map to get the changes of the blueprint. I’ve searched on the net for a reload feature that would catch this but i’ve failed to find other threads describing this problem.

If anyone knows a work around it would be great appreciated.