I need help figuring out what the best way to do this is.
Ok I am currently trying to setup an event style system that will have a list of criteria to meet or fail. that part was relatively easy to figure out however I need a way to let the developer using the system decide what happens if an event fails / succeeds. Does the dragon wake up, do the players find a new passage way through the dungeon, Do wolves go extinct in this forest etc. What system should i look into for this aspect of the project I feel like it is something unreal has but I'm not well versed in all of the cool tricks unreal has yet.
asked Jan 11 '17 at 11:48 PM in Using UE4
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