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Opening model after import crashes the editor

I can import the attached model successfully, but when I try to open the model in the editor, the editor crashes.

Im using Linux Mint 18 (Ubuntu 16.04), with editor 4.14.3. I had this problem with 4.13.2 also. I do not have this problem with editor 4.13.2.

Here's a stack trace

 ssertion failed: IsValid() [File:Runtime/Core/Public/Templates/SharedPointer.h] [Line: 783] 
 [Callstack]  00  0x00007f64f839489f  FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
 [Callstack]  01  0x00007f64f8297bd5  FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
 [Callstack]  02  0x00007f64f837c553  FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
 [Callstack]  03  0x00007f64f83b45bc  FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
 [Callstack]  04  0x00007f64415fd8c0  TCommands::Get()
 [Callstack]  05  0x00007f64415f5d17  FSkeletalMeshEditor::BindCommands()
 [Callstack]  06  0x00007f64415f5610  FSkeletalMeshEditor::InitSkeletalMeshEditor(EToolkitMode::Type, TSharedPtr const&, USkeletalMesh*)
 [Callstack]  07  0x00007f64416034b8  FSkeletalMeshEditorModule::CreateSkeletalMeshEditor(EToolkitMode::Type, TSharedPtr const&, USkeletalMesh*)
 [Callstack]  08  0x00007f648b2a84ce  FAssetTypeActions_SkeletalMesh::OpenAssetEditor(TArray const&, TSharedPtr)
 [Callstack]  09  0x00007f64f0172d2b  FAssetEditorManager::OpenEditorForAsset(UObject*, EToolkitMode::Type, TSharedPtr)
 [Callstack]  10  0x00007f64e17cd6bc  FAssetTypeActions_Base::AssetsActivated(TArray const&, EAssetTypeActivationMethod::Type)
 [Callstack]  11  0x00007f6489603eb2  SContentBrowser::OnAssetsActivated(TArray const&, EAssetTypeActivationMethod::Type)
 [Callstack]  12  0x00007f64896c5885  TBaseSPMethodDelegateInstance const&, EAssetTypeActivationMethod::Type)>::ExecuteIfSafe(TArray const&, EAssetTypeActivationMethod::Type) const
 [Callstack]  13  0x00007f64895c2aca  SAssetView::OnListMouseButtonDoubleClick(TSharedPtr)
 [Callstack]  14  0x00007f64896860fb  TBaseSPMethodDelegateInstance (TSharedPtr)>::Execute(TSharedPtr) const
 [Callstack]  15  0x00007f6489686195  TBaseSPMethodDelegateInstance)>::ExecuteIfSafe(TSharedPtr) const
 [Callstack]  16  0x00007f648952175a  non-virtual thunk to SListView >::Private_OnItemDoubleClicked(TSharedPtr)
 [Callstack]  17  0x00007f6489589af7  STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&)
 [Callstack]  18  0x00007f648958d51d  non-virtual thunk to STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&)
 [Callstack]  19  0x00007f64f1bf4af5  FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath&, FPointerEvent&)
 [Callstack]  20  0x00007f64f1bf4512  FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr const&, FPointerEvent&)
 [Callstack]  21  0x00007f64f1bf3eb5  FSlateApplication::OnMouseDoubleClick(TSharedPtr const&, EMouseButtons::Type, FVector2D)
 [Callstack]  22  0x00007f64f836f386  FLinuxApplication::ProcessDeferredMessage(SDL_Event)
 [Callstack]  23  0x00007f64f836e62d  FLinuxApplication::AddPendingEvent(SDL_Event)
 [Callstack]  24  0x00007f64f836e4fc  FLinuxPlatformMisc::PumpMessages(bool)
 [Callstack]  25  0x000000000041e14d  FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 633]
 [Callstack]  26  0x00000000004230ca  GuardedMain(wchar_t const*) [/home/jrailsback/Documents/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 152]
 [Callstack]  27  0x00007f64ee62affc  CommonLinuxMain(int, char**, int (*)(wchar_t const*))
 [Callstack]  28  0x00007f64ed9d2830  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f64ed9d2830]
 [Callstack]  29  0x00000000004137c9

I'd love to attach the model, but it is 30Mb in size.

Opening materials imported is no problem. Opening either the model or skeleton crashes the editor.

Thanks,

jonbitzen

Product Version: UE 4.14
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asked Jan 12 '17 at 03:03 AM in Bug Reports

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jonbitzen
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Hey jonbitzen-

Thank you for submitting your bug report. This is a known issue with opening Persona on Linux. You can find details for the reported issue here: https://issues.unrealengine.com/issue/UE-38790 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.

Cheers

Doug Wilson

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answered Jan 12 '17 at 04:37 PM

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