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Opening model after import crashes the editor

I can import the attached model successfully, but when I try to open the model in the editor, the editor crashes.

Im using Linux Mint 18 (Ubuntu 16.04), with editor 4.14.3. I had this problem with 4.13.2 also. I do not have this problem with editor 4.13.2.

Here's a stack trace

 ssertion failed: IsValid() [File:Runtime/Core/Public/Templates/SharedPointer.h] [Line: 783] 
 [Callstack]  00  0x00007f64f839489f  FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)
 [Callstack]  01  0x00007f64f8297bd5  FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
 [Callstack]  02  0x00007f64f837c553  FLinuxPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)
 [Callstack]  03  0x00007f64f83b45bc  FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, ...)
 [Callstack]  04  0x00007f64415fd8c0  TCommands::Get()
 [Callstack]  05  0x00007f64415f5d17  FSkeletalMeshEditor::BindCommands()
 [Callstack]  06  0x00007f64415f5610  FSkeletalMeshEditor::InitSkeletalMeshEditor(EToolkitMode::Type, TSharedPtr const&, USkeletalMesh*)
 [Callstack]  07  0x00007f64416034b8  FSkeletalMeshEditorModule::CreateSkeletalMeshEditor(EToolkitMode::Type, TSharedPtr const&, USkeletalMesh*)
 [Callstack]  08  0x00007f648b2a84ce  FAssetTypeActions_SkeletalMesh::OpenAssetEditor(TArray const&, TSharedPtr)
 [Callstack]  09  0x00007f64f0172d2b  FAssetEditorManager::OpenEditorForAsset(UObject*, EToolkitMode::Type, TSharedPtr)
 [Callstack]  10  0x00007f64e17cd6bc  FAssetTypeActions_Base::AssetsActivated(TArray const&, EAssetTypeActivationMethod::Type)
 [Callstack]  11  0x00007f6489603eb2  SContentBrowser::OnAssetsActivated(TArray const&, EAssetTypeActivationMethod::Type)
 [Callstack]  12  0x00007f64896c5885  TBaseSPMethodDelegateInstance const&, EAssetTypeActivationMethod::Type)>::ExecuteIfSafe(TArray const&, EAssetTypeActivationMethod::Type) const
 [Callstack]  13  0x00007f64895c2aca  SAssetView::OnListMouseButtonDoubleClick(TSharedPtr)
 [Callstack]  14  0x00007f64896860fb  TBaseSPMethodDelegateInstance (TSharedPtr)>::Execute(TSharedPtr) const
 [Callstack]  15  0x00007f6489686195  TBaseSPMethodDelegateInstance)>::ExecuteIfSafe(TSharedPtr) const
 [Callstack]  16  0x00007f648952175a  non-virtual thunk to SListView >::Private_OnItemDoubleClicked(TSharedPtr)
 [Callstack]  17  0x00007f6489589af7  STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&)
 [Callstack]  18  0x00007f648958d51d  non-virtual thunk to STableRow >::OnMouseButtonDoubleClick(FGeometry const&, FPointerEvent const&)
 [Callstack]  19  0x00007f64f1bf4af5  FSlateApplication::RoutePointerDoubleClickEvent(FWidgetPath&, FPointerEvent&)
 [Callstack]  20  0x00007f64f1bf4512  FSlateApplication::ProcessMouseButtonDoubleClickEvent(TSharedPtr const&, FPointerEvent&)
 [Callstack]  21  0x00007f64f1bf3eb5  FSlateApplication::OnMouseDoubleClick(TSharedPtr const&, EMouseButtons::Type, FVector2D)
 [Callstack]  22  0x00007f64f836f386  FLinuxApplication::ProcessDeferredMessage(SDL_Event)
 [Callstack]  23  0x00007f64f836e62d  FLinuxApplication::AddPendingEvent(SDL_Event)
 [Callstack]  24  0x00007f64f836e4fc  FLinuxPlatformMisc::PumpMessages(bool)
 [Callstack]  25  0x000000000041e14d  FEngineLoop::Tick() [Runtime/Core/Public/UObject/NameTypes.h, line 633]
 [Callstack]  26  0x00000000004230ca  GuardedMain(wchar_t const*) [/home/jrailsback/Documents/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp, line 152]
 [Callstack]  27  0x00007f64ee62affc  CommonLinuxMain(int, char**, int (*)(wchar_t const*))
 [Callstack]  28  0x00007f64ed9d2830  /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f64ed9d2830]
 [Callstack]  29  0x00000000004137c9

I'd love to attach the model, but it is 30Mb in size.

Opening materials imported is no problem. Opening either the model or skeleton crashes the editor.



Product Version: UE 4.14
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asked Jan 12 '17 at 03:03 AM in Bug Reports

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Hey jonbitzen-

Thank you for submitting your bug report. This is a known issue with opening Persona on Linux. You can find details for the reported issue here: https://issues.unrealengine.com/issue/UE-38790 . You can track the report's status as the issue is reviewed by our development staff. Please be aware that this issue may not be prioritized or fixed soon.


Doug Wilson

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answered Jan 12 '17 at 04:37 PM

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