physics constraint motors with blueprints
Firstly let me explain my use case. I am building a grapple hook system, but since I am using grapple hooks in zero gravity and between moving actors the typical launch character method doesn't work.
My current set up consist of Class_GrapplingGun and Class_GrappleHook both are actors. I spawn the grapple hook, add impulse and physics constraint from the gun with all linear axis limited. When the grapple hook collides with another target it sets a fixed constraint to the grappled object. This all works fine.
Now I with a reference to the constraint going from gun to hook, I need to set up a linear motor to retract the grapple hook and grappled object. I just can not figure out how to set up a retracting motor in blueprints to finish my grapple or harpoon mechanic. Thanks in advance.
asked Jan 12 '17 at 06:58 AM in Blueprint Scripting
answered Sep 27 '18 at 05:47 PM
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