Animation Composite in Animation Blueprint
I made an Animation Composite and according to the Docs it should be possible to use it within an Animation Blueprint just like an Animation Sequence (like putting it into the final animation pose).
However, it does not work... And it does not work in Blendspaces either. Shouldn't that be trivial? If not, a function to convert from Composite to Sequence would be awesome.
Best regards Jan
asked Jan 12 '17 at 09:39 AM in Blueprint Scripting
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