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Cross compiling for raspberry pi 3

Hi there, Here's my probleme, i'm trying to cross compil to my raspberry pi 3. I made all steps of the https://wiki.unrealengine.com/Compiling_For_Linux page, i tried all version of clang ( and off course the arm one) , tried it in 4.12, 4.13 and 4.14, . I managed to compile it but when i'm trying to launch the game in the pi3, absolutly nothing happens.

I saw in forum something about libopenal.so, but i couldn't find it in my engine, i found one in an arm folder in the pi3, so tried it but nothing more .

Am i missing something ?

Product Version: UE 4.13
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asked Jan 12 '17 at 09:54 AM in Packaging & Deployment

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Hey Shinini-

Please try following the information provided in boondaburrah's answer on this post with the same issue: https://answers.unrealengine.com/questions/296079/how-do-i-package-to-linux-for-raspberrypi.html .


Doug Wilson

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answered Jan 12 '17 at 05:08 PM

avatar image Shinini Jan 13 '17 at 09:39 AM


Yeah i saw this post and enabled openGL beta driver on the Pi3, but still nothing.

I also saw in : https://answers.unrealengine.com/questions/361073/arm-linux-raspberry-pi-unable-to-dynamically-load.html, that maybe the Pi could only run dedicated server for now, not sure about it, so right now i'm looking on learning how to make a dedicated server for my game ( as my Pi was bought for ) and i'll post the result soon.

avatar image RCL STAFF Sep 26 '17 at 02:00 PM

Yes, we only target running a dedicated server on Raspberry Pi - everything else would require code changes.

avatar image aspartamed Dec 05 '17 at 09:30 PM

Any results?

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