Should I disable UWorld::EvaluateWorldOriginLocation for a multiplayer game?

UWorld::EvaluateWorldOriginLocation gets called to reposition the worlds origin to theoretically allow unlimited worlds. But this feature is meant to be used in singleplayer. Should I disable this if I am making a multiplayer game, to prevent coordinates messing up?

Thanks for any information

Yes, it says not to use this for multiplayer in the docs.