I have a Static Mesh object imported in prev version of UE4.
Order of material sections if following : 0-section is top, 1-section is bottom, etc.
It is according the material in 3dmax.
Now I repeated import of this object. And order of material sections was changed : 0-section is bottom, 1-section it top, and other sections stand counterclockwise, all not as was earlier.
It doesn’t correspond to definition of materials in 3dmax.
How I can repair this ?