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Why Call Event not working and why onactoroverlap is only applied to single object

I'm trying to make a script where when you pick up an orb your progress bar increases. However either call event is not working or onactorbeginoverlap is only applied to the selected orb making other orbs ignore the code.

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Orb BP - The Collision event applies to every single orb placed in the game, this is good however the call SCOREUPDATE does not work for some reason.

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Level BP In this BP it's the opposite, the call SCOREUPDATE works however it only effect the orb I selected when adding OnActorBeginOverlap and ignore the rest .

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Widget WP - This is SCOREUPDATE Event

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Product Version: UE 4.13
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asked Jan 12 '17 at 05:42 PM in Using UE4

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