Spawned actor deletes on collision

My items are based on item id script and when I pickup them (with ‘e’) and drop them through inventory that works but when I touch them with the character they disappear or delete. I have no collision events or anything. any ideas?

I can’t really think of anything without more information. Could you show the blueprints related to this pickup item? Does the pickup item also disappear from the World Outliner?

It does not dissapear from the outliner once you step on it ortouch it

Well that does mean that it isn’t being deleted and is either being moved or made invisible. I’ll need more context on what the pickup is such as looking at the blueprints involved to determine what is going on though.

We haven’t heard from you in a while, tindolt. Are you still experiencing this issue? If so, can you provide the information requested in my previous comment? In the meantime I’ll be marking this issue as resolved for tracking purposes.

Here are the blueprints for the pertaining problem if you need more then I will also upload them

Also isn’t there also that glitch where deleted items dont leave the outliner? so is it possible its being deleted as well but that glitch is also happening?

There are old bug reports that have either been fixed or unable to be reproduced that are similar to that behavior but nothing that is open, so as long as you’re on the latest version (I can’t tell since you didn’t select one) that shouldn’t be the case.

As far as those blueprints go, there isn’t much I can do with just those blueprints alone, as I can’t see what their referencing, such as the structs mentioned.

As for the issue itself, when these actors are “deleted” yet still show in the world outliner, can you try pausing the game, ejecting, selecting one of these actors and then hitting the “F” key? The F key causes your camera to focus on the selected object. If it moves the camera, that means that this object does still exist in 3D space. There are some actors it doesn’t work with, such as Point Lights, but in those cases you can right-click it instead and select “Go Here.”

It was 4.14.3 I believe and it wouldn’t do the “go here” thing you mentioned

That statement makes it seem like this isn’t occurring any longer. Are you still experiencing the problem?

It is still happening, we are updating to 4.15 soon though maybe that will fix it or give us more answers.

What were the results of upgrading to 4.15? Did you see any changes or is the result the same as it was in 4.14?