Lighting Procedural Mesh
I'm trying to make a procedural Voxel world with a proceduralMeshComponent in c++.
But I have problems with the lighting.
I don’t know how to light the world like a sun.
Thought maybe you could help me and have some information or ideas.
May be you know something which is similar to procedural mesh but handles lighting better.
Thanks a lot for your help : )
This is the world I was able to make:
The left cube is a procedural mesh and the right is a static mesh:
I want that the procedural mesh looks like the static mesh.
asked Jan 12 '17 at 07:03 PM in Rendering
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