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Lighting Procedural Mesh

Hi there,

I'm trying to make a procedural Voxel world with a proceduralMeshComponent in c++.

But I have problems with the lighting.

I don’t know how to light the world like a sun.

Thought maybe you could help me and have some information or ideas.

May be you know something which is similar to procedural mesh but handles lighting better.

Thanks a lot for your help : )

This is the world I was able to make: alt text

The left cube is a procedural mesh and the right is a static mesh: alt text

I want that the procedural mesh looks like the static mesh.

Product Version: UE 4.13
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asked Jan 12 '17 at 07:03 PM in Rendering

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