Lighting Procedural Mesh

Hi there,

I’m trying to make a procedural Voxel world with a proceduralMeshComponent in c++.

But I have problems with the lighting.

I don’t know how to light the world like a sun.

Thought maybe you could help me and have some information or ideas.

May be you know something which is similar to procedural mesh but handles lighting better.

Thanks a lot for your help : )

This is the world I was able to make:

120407-world.png

The left cube is a procedural mesh and the right is a static mesh:

120408-cubes.png

I want that the procedural mesh looks like the static mesh.

I have the same problem! have u find the answer?

Short: I think updating the graphics card driver helped me.
This questzion might hlep you: No Shadow with ProceduralMeshComponent

Hope this solves your problem : )