Im trying to play through my android device shield, but build is failed, heres the output log:
Update please on moderator
LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
LogTemp:Display: Executing iPhonePackager certificates Engine -bundlename com.YourCompany.MyProject
LogTemp:Display: CWD: D:\EpicGames\Epic Games\4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: Initial Dir: D:\EpicGames\Epic Games\4.14
LogTemp:Display: Env CWD: D:\EpicGames\Epic Games\4.14\Engine\Binaries\DotNet\IOS
LogTemp:Display: BranchPath = NOR-OSL-ASU03/D/EpicGames/Epic Games/4.14/Engine/Binaries --- GameBranchPath = NOR-OSL-ASU03/D/EpicGames/Epic Games/4.14/Engine/Binaries
LogTemp:Display: IPP ERROR: Application exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Users\marius.elgsaas\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles'.
LogTemp:Display: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
LogTemp:Display: at System.IO.FileSystemEnumerableIterator`1.CommonInit()
LogTemp:Display: at System.IO.Directory.EnumerateFiles(String path, String searchPattern)
LogTemp:Display: at iPhonePackager.CodeSignatureBuilder.FindProvisions(String CFBundleIdentifier)
LogTemp:Display: at iPhonePackager.Program.Main(String[] args)
LogPlayLevel: Launcher Device ID: Android_ASTC@04244158059420050398
LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR
LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR
LogPlayLevel: PlayLevel: No blueprints needed recompiling
LogSavePackage: Save=58.49ms
LogSavePackage: Moving '../../../../../../Skole mappe/Mobile development/test/MyProject/Saved/UEDPC2DSideScrollerExampleMap65763E9F4CB28C971F01EBABBE008CF1.tmp' to '../../../../../../Skole mappe/Mobile development/test/MyProject/Saved/Autosaves/Game/2DSideScrollerBP/Maps/UEDPC2DSideScrollerExampleMap.umap'
LogSavePackage:Display: Finished SavePackage ../../../../../../Skole mappe/Mobile development/test/MyProject/Saved/Autosaves/Game/2DSideScrollerBP/Maps/UEDPC2DSideScrollerExampleMap.umap
LogSavePackage: Save=0.81ms
LogSavePackage: Moving '../../../../../../Skole mappe/Mobile development/test/MyProject/Saved/2DSideScrollerExampleMap_BuiltData60C0BB3D4CDF5B4D36BFFBA585F5ABE2.tmp' to '../../../../../../Skole mappe/Mobile development/test/MyProject/Content/2DSideScrollerBP/Maps/2DSideScrollerExampleMap_BuiltData.uasset'
LogSavePackage:Display: Finished SavePackage ../../../../../../Skole mappe/Mobile development/test/MyProject/Content/2DSideScrollerBP/Maps/2DSideScrollerExampleMap_BuiltData.uasset
LogEditorTransaction: Undo Spawn Play From Here Start
LogPlayLevel: Running AutomationTool...
LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="D:/Skole mappe/Mobile development/test/MyProject/MyProject.uproject" BuildCookRun -project="D:/Skole mappe/Mobile development/test/MyProject/MyProject.uproject" -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor
-Cmd.exe -utf8output -platform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -build -cook -map=/Temp/Autosaves/Game/2DSideScrollerBP/Maps/UEDPC2DSideScrollerExampleMap -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline="/Temp/Autosaves/Game/2DSideScrollerBP/Maps/UEDPC2DSideScrollerExampleMap -Messaging" -device=Android_ASTC@042441
58059420050398 -addcmdline="-SessionId=4177A2B8441F49E5B4BA129D6A3D3EE7 -SessionOwner='marius.elgsaas' -SessionName='Launch On Device' " -run
LogPlayLevel: Automation.Process: Setting up command environment.
LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Skole mappe\Mobile development\test\MyProject\MyProject.uproject
LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED **********
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.758024
LogPlayLevel: CommandUtils.Run: Run: D:\EpicGames\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\Skole mappe\Mobile development\test\MyProject" -noxge -generatemanifest -NoHotReload
LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.9
LogPlayLevel: UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data.
LogPlayLevel: CommandUtils.Run: Run: Took 0.8060697s to run UnrealBuildTool.exe, ExitCode=5
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\EpicGames\Epic Games\4.14\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="D:\Skole mappe\Mobile development\test\MyProject" -noxge -generatemanifest -NoHotReload. S
ee logfile for details: 'UnrealBuildTool-2017.01.12-21.25.48.txt'
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
LogPlayLevel: at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest)
LogPlayLevel: at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
LogPlayLevel: at BuildCookRun.DoBuildCookRun(ProjectParams Params)
LogPlayLevel: at BuildCookRun.ExecuteBuild()
LogPlayLevel: at AutomationTool.BuildCommand.Execute()
LogPlayLevel: at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
LogPlayLevel: at AutomationTool.Automation.Process(String[] Arguments)
LogPlayLevel: at AutomationTool.Program.MainProc(Object Param)
LogPlayLevel: at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
LogPlayLevel: at AutomationTool.Program.Main()
LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 0.250170
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error