How can I have a single player change directly to multiplayer online?
Can you create a single player game and change it directly in an online game through blueprints without changing maps and cinematics etc,
And How can you create a server with ue4 that for example thousands of people could play on it around the world?
You can easily take a map and just spawn additional players. But everything else is up to you. UE can't decide what shall happen if two guys meet online. :-)
You can launch your single player game as server or listen server just by adding a command line argument to the executable. But I don't think the netcode can handle thousands of clients straight out of the box. :-)
answered Jun 10 '14 at 07:06 PM
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