Sound Attenuation Inside a Blueprint
I have a few sound ques inside my blue print which act as dialogue for an NPC. Everything works fine but the Attenuation does not seem to work and I am not having any sort of audio drop off when the player walks away from the blue print despite checking it in the blueprint.
Is their any sort of method to having Attenuation of sound effects inside a blueprint?
asked Jan 13 '17 at 02:37 AM in Using UE4
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