Normal map/ baking problem
Hey there! I'm quite new to Unreal and have a problem with my normal map. I created a high-poly statue with Zbrush and baked it to a los-poly version using Maya 2016. The bake looks fine in Maya, but when I export it to Unreal, set up a material with the normal map and assign it to the mesh, you can still see every face.
What have I been doing wrong? I've already tried different import settings, but that didn't work so far.
asked Jan 13 '17 at 03:58 PM in Using UE4
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