Normal map/ baking problem

Hey there!
I’m quite new to Unreal and have a problem with my normal map. I created a high-poly statue with Zbrush and baked it to a los-poly version using Maya 2016. The bake looks fine in Maya, but when I export it to Unreal, set up a material with the normal map and assign it to the mesh, you can still see every face.

121909-screenshot3.png

What have I been doing wrong? I’ve already tried different import settings, but that didn’t work so far.

When you mattered, did you soften the faces?