4.14 Broke Collisions
Upon upgrading our project from 4.12 to 4.14, most collisions have suddenly broken into a very messy situation.
I have attached images of a sample of a very small portion of the issues but this is spread out over the entire project.
Things I already tried with no success:
Nothing has worked so far. I did look around hoping for a solution but didn't see anything in the search yet. I am hoping there is some easy setting that was missed and will set it back to normal.
They are being imported already without "one convex hull."
Thanks for reading.
I'm glad the issue has been resolved in a later engine version. When I imported the mesh the collision mesh was altered but did seem to work.
Regarding the flickering that is usually related to mesh bounds scale. The flickering is the game engine trying to cull the asset because it thinks that it is currently off screen. Try increasing the bounds scale in the details panel to see if that helps.
I didn't notice any flickering when I imported the two assets provided but my suggestion is still worth a try.
Let me know if that helps!
answered Jan 20 '17 at 09:48 PM
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