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Referencing multiple actors from the same class in level blueprint

Hello. I want to make a simple AI using [Simple Move to Actor]. I want the enemy to start following the player, when he touches a trigger. I used the [Create a Reference to Enemy], but that way it only triggers one enemy and I want it to trigger multiple enemies. Also I want to do this in the Level Blueprint.

Can someone help me?

Product Version: UE 4.14
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asked Jan 13 '17 at 05:18 PM in Blueprint Scripting

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Get all actors of class (enemy blueprint type) --- Drag off a pin from the array result and For Each Loop

Whatever you do on the loop that uses the result will apply to all such actors on the given map.

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answered Jan 13 '17 at 06:30 PM

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avatar image J0K3R_12QQ Jan 15 '17 at 10:05 AM

Ok Thank you. I'll test that as soon as I'll able to.

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