Referencing multiple actors from the same class in level blueprint

Hello.
I want to make a simple AI using [Simple Move to Actor]. I want the enemy to start following the player, when he touches a trigger. I used the [Create a Reference to Enemy], but that way it only triggers one enemy and I want it to trigger multiple enemies. Also I want to do this in the Level Blueprint.

Can someone help me?

Get all actors of class (enemy blueprint type) —
Drag off a pin from the array result and For Each Loop

Whatever you do on the loop that uses the result will apply to all such actors on the given map.

Ok Thank you. I’ll test that as soon as I’ll able to.