How can I let xbox gamepad shake in blueprint?
On a PlayerController, call the Game/Feedback/Play Haptic Effect blueprint node.
It will accept a HapticFeedbackEffect_Curve to play.
How can I let xbox gamepad shake in blueprint?
On a PlayerController, call the Game/Feedback/Play Haptic Effect blueprint node.
It will accept a HapticFeedbackEffect_Curve to play.