Keep momentum when switching Pawns

Basically, I have a Level blueprint that changes the currently possessed pawns between a a third person character and a vehicle one (both in the examples that came with UE).

Everything is going (mostly) well, but I would really like to keep the momentum when switching from one pawn to another. I tried setting the velocity in the movement components, setting the car’s gear and throttle input, but nothing seems to work. Any suggestions?

PS: what I am doing to switch between the Pawns is spawn a new one, teleport it to the current location and then destroy the old one.

See your other post: https://answers.unrealengine.com/questions/548913/keep-momentum-between-pawns.html#answer-549378

Sorry about the double post. The other one was not showing in my account, which made me think it was not created. Since I can’t delete it, I will mark your answer as the correct one and keep the discussion in the original post :slight_smile: