Keep momentum when switching Pawns
Basically, I have a Level blueprint that changes the currently possessed pawns between a a third person character and a vehicle one (both in the examples that came with UE).
Everything is going (mostly) well, but I would really like to keep the momentum when switching from one pawn to another. I tried setting the velocity in the movement components, setting the car's gear and throttle input, but nothing seems to work. Any suggestions?
PS: what I am doing to switch between the Pawns is spawn a new one, teleport it to the current location and then destroy the old one.
answered Jan 16 '17 at 12:06 AM
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