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Keep momentum when switching Pawns

Basically, I have a Level blueprint that changes the currently possessed pawns between a a third person character and a vehicle one (both in the examples that came with UE).

Everything is going (mostly) well, but I would really like to keep the momentum when switching from one pawn to another. I tried setting the velocity in the movement components, setting the car's gear and throttle input, but nothing seems to work. Any suggestions?

PS: what I am doing to switch between the Pawns is spawn a new one, teleport it to the current location and then destroy the old one.

Product Version: UE 4.14
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asked Jan 14 '17 at 06:48 PM in Blueprint Scripting

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blkhouse_vlucki
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answered Jan 16 '17 at 12:06 AM

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Amsanity
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avatar image blkhouse_vlucki Jan 16 '17 at 08:02 AM

Sorry about the double post. The other one was not showing in my account, which made me think it was not created. Since I can't delete it, I will mark your answer as the correct one and keep the discussion in the original post :)

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