Opening project slowly and drag the graph cause editor crash after blueprint finishing loading.
Same problem with new blueprint project.
Verifying engine and reinstalling does not solve problem.
Engine version:4.14.3
PC Information:
- CPU:i7-6700k
- GPU:GTX-980ti (driver:376.66)
Crash log(Crash Reporter):
Assertion failed: 0 [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsWindow.cpp] [Line: 194]
Window Creation Failed (1158)
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_Core!FWindowsWindow::Initialize() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowswindow.cpp:194]
UE4Editor_Core!FWindowsApplication::InitializeWindow() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:268]
UE4Editor_Slate!FSlateApplication::MakeWindow() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1876]
UE4Editor_Slate!FSlateApplication::AddWindow() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1802]
UE4Editor_Slate!FSlateApplication::SpawnToolTip() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3331]
UE4Editor_Slate!FSlateApplication::UpdateToolTip() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3580]
UE4Editor_Slate!FSlateApplication::ProcessMouseMoveEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5637]
UE4Editor_Slate!FSlateApplication::OnMouseMove() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5592]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1693]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
Log in Saved Folder:
[2017.01.13-21.06.47:551][ 0]LogLoad: (Engine Initialization) Total time: 23.48 seconds
[2017.01.13-21.06.47:551][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.18 seconds
[2017.01.13-21.06.47:551][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.01.13-21.06.47:551][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.01.13-21.06.47:561][ 0]LogOcInput: OculusInput pre-init called
[2017.01.13-21.06.47:576][ 0]LogAssetRegistry: Asset discovery search completed in 15.8382 seconds
[2017.01.13-21.06.47:576][ 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
[2017.01.13-21.06.47:576][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000011 seconds (updated 0 objects)
[2017.01.13-21.06.47:584][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2017.01.13-21.06.47:730][ 0]LogRenderer: Reallocating scene render targets to support 580x352 NumSamples 1 (Frame:2).
[2017.01.13-21.07.21:461][544]LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0007 seconds. Added 111 classes and 0 folders.
[2017.01.13-21.13.55:479][980]LogWindows:Warning: Register touch input failed!
[2017.01.13-21.13.55:489][980]LogWindows: Windows GetLastError: 操作順利完成。 (0)
[2017.01.13-21.13.56:553][980]LogCrashTracker:
[2017.01.13-21.13.56:553][980]LogCrashTracker:
[2017.01.13-21.13.56:553][980]LogWindows:Error: === Critical error: ===
[2017.01.13-21.13.56:553][980]LogWindows:Error:
[2017.01.13-21.13.56:553][980]LogWindows:Error: Assertion failed: 0 [File:D:\Build++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsWindow.cpp] [Line: 194]
[2017.01.13-21.13.56:553][980]LogWindows:Error: Window Creation Failed (1158)
[2017.01.13-21.13.56:553][980]LogWindows:Error:
[2017.01.13-21.13.56:553][980]LogWindows:Error:
[2017.01.13-21.13.56:553][980]LogWindows:Error: KERNELBASE.dll
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:103]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:68]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsWindow::Initialize() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowswindow.cpp:194]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::InitializeWindow() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:268]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::MakeWindow() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1876]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::AddWindowAsNativeChild() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2053]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FMenuStack::PushNewWindow() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\menustack.cpp:467]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FMenuStack::PushInternal() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\menustack.cpp:297]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FMenuStack::Push() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\menustack.cpp:221]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::PushMenu() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:2116]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-GraphEditor.dll!SGraphPanel::SummonContextMenu() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\grapheditor\private\sgraphpanel.cpp:1033]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-GraphEditor.dll!SGraphPanel::OnSummonContextMenu() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\grapheditor\private\sgraphpanel.cpp:755]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-GraphEditor.dll!SNodePanel::OnMouseButtonUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\grapheditor\private\snodepanel.cpp:827]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-GraphEditor.dll!SGraphPanel::OnMouseButtonUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\grapheditor\private\sgraphpanel.cpp:637]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!::operator()() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FEventRouter::Route >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Slate.dll!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
[2017.01.13-21.13.56:553][980]LogWindows:Error: USER32.dll
[2017.01.13-21.13.56:553][980]LogWindows:Error: USER32.dll
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor-Core.dll!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor.exe!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
[2017.01.13-21.13.56:553][980]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
[2017.01.13-21.13.56:553][980]LogWindows:Error: KERNEL32.DLL
[2017.01.13-21.13.56:553][980]LogWindows:Error: ntdll.dll
[2017.01.13-21.13.56:553][980]LogWindows:Error: ntdll.dll
[2017.01.13-21.13.56:553][980]LogWindows:Error:
[2017.01.13-21.13.56:582][980]LogExit: Executing StaticShutdownAfterError
[2017.01.13-21.13.56:589][980]LogWindows: FPlatformMisc::RequestExit(1)
[2017.01.13-21.13.56:589][980]Log file closed, 01/14/17 05:13:56