x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How to re-order a widget in the viewport?

I'm trying to implement a user interface similar to Windows. As in, the player can have multiple windows open, move them around, minimize/maximize etc. The problem is that I want to make it so that if a player clicks on a window, it will focused on and be sent to the front, overlapping all other windows (widgets, in this case). This is, somehow, not a feature. Is there some kind of way to work around this? I would be immensely grateful.

Product Version: UE 4.12
Tags:
more ▼

asked Jan 13 '17 at 10:59 PM in Blueprint Scripting

avatar image

JeremyRF
3 3 3

avatar image rcruzmar Jun 06 '19 at 02:22 AM

I realize this is an older post but were you able to solve the situation you describe? I am trying to do a similar thing you describe and I'd be grateful if you could share your experience. Of course, if you were able to solve your situation.

Thanks!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Based off of another answer to a similar question (I can't find the link to it now...)

Z-Order is only used for child components within a widget itself, and NOT within the overall viewport.

Widgets will be "ordered" in the same manner that they are added to the viewport. Meaning that the most recently added widget will be on top of all others preceding it.

I know that is still the case up to 4.15... I don't know if Epic has bothered addressing this issue in any of the later versions... It's likely a low priority for them.

more ▼

answered Nov 27 '17 at 10:20 PM

avatar image

Jason.J
52 1 5 4

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question