UATHelper:…LogBlueprint:Error: [Compiler Spawner] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_1 to imply a specific type. from Source: /Game/Blueprints/Spawner/Spawner.Spawner
UATHelper:…LogBlueprint:Error: [Compiler Spawner] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_1 to imply a specific type. from Source: /Game/Blueprints/Spawner/Spawner.Spawner
UATHelper:…LogBlueprint:Error: [Compiler Spawner] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_1 to imply a specific type. from Source: /Game/Blueprints/Spawner/Spawner.Spawner
UATHelper:…LogBlueprint:Error: [Compiler BaseScoreGameMode] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_617 to imply a specific type. from Source: > /Game/Blueprints/GameLogic/BaseScoreGameMode.BaseScoreGameMode
UATHelper:…LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/jordan/Documents/Unreal Projects/SettleTheScoreJam/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper:…LogSavePackage:Display: Finished SavePackage C:/Users/jordan/Documents/Unreal Projects/SettleTheScoreJam/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper:…LogBlueprint:Error: [Compiler Spawner] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_1 to imply a specific type. from Source: /Game/Blueprints/Spawner/Spawner.Spawner
UATHelper:…LogBlueprint:Error: [Compiler Spawner] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_1 to imply a specific type. from Source: /Game/Blueprints/Spawner/Spawner.Spawner
UATHelper:…LogBlueprint:Error: [Compiler Spawner] Error The type of Variable is undetermined. Connect something to K2Node_TemporaryVariable_1 to imply a specific type. from Source: /Game/Blueprints/Spawner/Spawner.Spawner
UATHelper:…LogCook:Display: Marking …/…/…/Engine/Content/EditorResources/LightIcons/S_LightError.uasset as reloading for cooker because it’s been cooked for platforms WindowsNoEditor.
These errors are really weird. I don’t see them when compiling these blueprints, only during packaging. There’s an unamed temporary variable that isn’t typed? How could I go about debugging this? Using the search function for K2Node_TemporaryVariable_1 turns up 0 results. I can’t search for an unnamed variable - nor does one exist.
UPDATE: It looks like unreal doesn’t like the macro I made for accessing arrays. Can anyone tell me what I’m doing wrong with this macro? This error doesn’t show up when I compile blueprints. It only shows up if I look at the macro, or when I’m packaging. If I compile my blueprints the “local wildcard” node, the error goes away.
UPDATE2: Interestingly, I can’t find a single use of the “local wildcard” node in any of the Standard Macros. Is this node experimental or broken?