Asset Picker stays open in 4.14

4.14.2 built from source.

Asset picker stays open when you bring it up and open an asset. It used to close, and it’s just weird now.

Also it takes a double click to open an asset in the list, not a simple click anymore. Weird as well. Enter key still works but the asset picker stays on screen.

Hello ,

I ran a few tests on my end and I was unable to reproduce this issue on our end. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screens shots of any blueprints/settings that may be involved?

Hi Rudy, thanks for the quick reply.

Yes I can reproduce it on a new clean project.

To be clear, this is UE4.14.2 built from github tag 4.14.2-release with the corresponding PS4 source added and compiled UE4Editor.

Here is where it gets interesting: if the asset opened will open as a window, the asset picker will disappear as expected. If however the asset open will open as a tab of the main window, the asset picker will stay there.

Steps

  • new project, no starter content
  • go to project settings, created a new gamemode GM
  • underneath created a new player controller PC
  • compiled both, saved level to LVL1
  • close all tabs/windows except for LVL1.
  • open asset picker (on my machine it’s CTRL_SHIFT_R a la Intellij)
  • press enter right away
  • observe that GM opens as window, and the asset picker disappear as expected
  • drag GM tab to become a tab next to LVL1 (a tab of the main window)
  • close GM
  • open asset picker again
  • press enter right away
  • this time, GM opens as a tab, but the asset picker stays open.

Since most of my assets open as tabs, this happens all the time for me.

This is a UX regression for sure, that wasn’t happening in 4.12, 4.10, etc.

3 screenshots to illustrate steps

Hope this helps.

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates. Thank you for your time and information.

Link: Unreal Engine Issues and Bug Tracker (UE-40795)

Make it a great day