Black dithering on LOD/Cull transitions.
I am having an odd effect when instanced foliage meshes are transitioning between LODs and also when the foliage come within cull distance and appear. It seems like the meshes are flicking black and then dithering into visibility. I've attached a gif for example:
Has anyone seen this happen?
All materials are set to not support LOD dithering, but I have tested it both ways and the effect is still there
asked Jan 14 '17 at 02:14 AM in Rendering
Turns out that when marking instanced foliage as occluders causes them to dither from black. I am still not sure of why this happens, but unchecking it fixed the problem.
answered Jan 16 '17 at 09:14 PM
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