Could not find all variable references in blueprint

I’m working on my thesis (source: [GitHub - halbich/TauCetiF2 at c6b72cd8edbf62906cd3b6606b748b1b7b563fbf][1] ). I update engine version regullary (currently I have the latest engine version 4.14.3). I’m experiencing strange behavior when finding all references of a variable in blueprint. Let me show it on example InventoryScreen (/Content/UMG/Inventory/InventoryScreen.uasset).

When I right click on property and choose Find References, I get following:

When I modify search query, I get this:

From repo history I found out that this asset and also the type of this variable was created when project used UE 4.11, but I’m not exactly sure, at which point I created that Set Node. And also it was long time ago when I edited that particullar Get or Set nodes, so Get nodes are not newly created.

What I found out:

  • Recreating that Set node solves the issue and the Set node gets foundable
  • Also attempts to recreate this issue in newly created blueprint was unsuccessfull

My conclusion is that some of that MemberGuids were “lost” during engine updates or they are not correctly found during asset load. For further investigation, I’m also uploading nodes definitions in text format (maybe it will help you to see where the problem is without need to download project files) [pin_definitions.txt][4].

Hello Pavel Halbich,

After doing a bit of digging I was able to find that this appears to be a known issue, I have provided a link to the public tracker. I hope that this information helps.

Link: Unreal Engine Issues and Bug Tracker (UE-36670)

Make it a great day

any time estimate when this is gonna get fixed? its been almost 2 years. :frowning: