Keep momentum between pawns
I have a Vehicle and a regular 3rd Person character that can be swapped at any time when pressing a key.
In order for this to happen, though, I am not changing models, but rather destroying the current pawn and spawning a new one at the same location, which means the new pawn is completely motionless, even if the previous one was moving at a high speed. I would like to know how I could keep this momentum.
Setting velocity in both pawns and changing de gear and throttle in the vehicle didn't do anything.
I thought about messing around with physics, but didn't quite know how to go about it. How should I go about it? Should I not change pawns at all and, instead, just try and switch the current mesh?
asked Jan 14 '17 at 01:42 PM in Blueprint Scripting
Not sure why you need to make 2 posts for this: https://answers.unrealengine.com/questions/548733/keep-momentum-when-switching-pawns.html
Why not not destroy the actors and just use the PlayerController to change the Possesion of the pawns?
answered Jan 16 '17 at 12:05 AM
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