Convert the destructable chunks to PhysActor
I'm working on a game where you can throw and break things. I want to make is to you can also pick up the broken chunks and throw them as well. This requires that the chunks are a PhysActor.
Is there a way to convert/cast the chunks from a broken destructible as a PhysActor?
asked Jan 14 '17 at 07:07 PM in C++ Programming
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