Ribbon trails on a rolling pawn
I'm trying to recreate a Metroid Prime morph ball type of trail on a rolling pawn. I've got the pawn rolling around just fine, but I'm having trouble getting the ribbon trail to work properly. Currently I have it on a spring arm and inheriting yaw, but if I turn on roll as well, I run into an issue where when the pawn turns upside-down, the yaw and roll axes invert and cause the particle emitter to invert as well and interrupt the trail. Is there some option in the pawn, or in the emitter, that I've overlooked?
asked Jan 14 '17 at 11:26 PM in Using UE4
It's a bit tricky, but it works...
I had a similar issue, and I solved it adding a couple of bones to the skeleton attached to the root (using an external 3D Editor, like Blender or 3DMax), and using them to emit the trail.
You may try to put one bone at the bottom of your "morph ball", and other one at the top. These bones shouldn't roll with the morph ball, but they will move with it.
Tell me if you need any additional info! :D
answered Aug 04 '17 at 09:14 AM
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