Spawn actor collision only works with capsule
I have an actor I am trying to spawn using spawn actor by class and I attempted to use the collision handling overrides to ensure it doesn't overlap other objects in the scene. However, after testing, it seems that static mesh and box collision are ignored as a collision for purposes of spawning and only the capsule is taken into account.
The collision works properly outside of spawning its just the spawning that causes there static mesh's to stack on top of other objects
asked Jan 15 '17 at 01:47 AM in Bug Reports
If you look at the tooltip for 'Try to adjust location, but always spawn' you will see that it needs a Shape Component in order to work. The Capsule Component is considered a Shape Component but standard collision is not.
Try adding one of the Shape Components listed on that docs page that best fits the object you are spawning in. I just tested this in 4.14.3 and it is working on my end.
Let me know if you have any other questions about this.
answered Jan 19 '17 at 06:52 PM
TJ V ♦♦ STAFF
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