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Define Collision Preset

In the editor there are several collision presets i.e."Character Mesh", "Pawn" etc. I was wondering how would I define a collision preset in C++.

Product Version: UE 4.14
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asked Jan 15 '17 at 02:01 AM in C++ Programming

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Janyx
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via SetCollisionProfileName(FName InCollisionProfileName) -> see API Reference

and UCollisionProfile -> see API Reference

Usage example:

 Body->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);

UCollisionProfile defines some of the Profiles that are selectable in blueprint, although apparently not all of them, including "Character Mesh", so maybe someone can chime in and explain the differences.

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answered Apr 19 '17 at 09:25 AM

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Gnurr
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