Define Collision Preset
In the editor there are several collision presets i.e."Character Mesh", "Pawn" etc. I was wondering how would I define a collision preset in C++.
asked Jan 15 '17 at 02:01 AM in C++ Programming
via SetCollisionProfileName(FName InCollisionProfileName) -> see API Reference
and UCollisionProfile -> see API Reference
UCollisionProfile defines some of the Profiles that are selectable in blueprint, although apparently not all of them, including "Character Mesh", so maybe someone can chime in and explain the differences.
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