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Problem with detaching capsule component from mesh

Hello everybody. I had a problem with character blueprint. When I turn on physic for mesh, a capsule component detached from them. What am I doing wrong? Is there any way to avoid it? alt text

Product Version: UE 4.13
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asked Jan 15 '17 at 07:56 AM in Blueprint Scripting

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Hey srjk,

This is because when you simulate physics on a mesh or other component, the component detaches from its parent. This is because physics simulation takes place in world space, and is expected behavior. As a result, there is no way to avoid this, and it is working as intended.

Have a great day

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answered Jan 17 '17 at 08:00 PM

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Sean L ♦♦ STAFF
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avatar image Vaheva Nov 29 '17 at 02:53 AM

Hello @Sean L

For tests I'm using dirty trick like this on tick, it works, but no other, better solution? alt text

avatar image Sean L ♦♦ STAFF Nov 29 '17 at 07:27 PM

Hey Vaheva,

There's not really a "solution" because it's working as intended. Simulated objects detach from their parent. If you want to reattach, you'll need to disable Simulate Physics prior to doing so.

avatar image Vaheva Nov 29 '17 at 07:38 PM

Thank you @Sean L I will watch again physical animation stream from Epic, maybe I miss something. This my solution works good, I have physic reaction on hit (bullet etc) and no more issues when reattaching like this. As I remember, it happens only when I hit selected bone only, I have to check which - I not remember now.

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