Problem with detaching capsule component from mesh

Hello everybody. I had a problem with character blueprint. When I turn on physic for mesh, a capsule component detached from them. What am I doing wrong? Is there any way to avoid it?

Hey srjk,

This is because when you simulate physics on a mesh or other component, the component detaches from its parent. This is because physics simulation takes place in world space, and is expected behavior. As a result, there is no way to avoid this, and it is working as intended.

Have a great day

Hello @Sean L

For tests I’m using dirty trick like this on tick, it works, but no other, better solution?

https://i.imgur.com/33Ghe7s.png

Hey Vaheva,

There’s not really a “solution” because it’s working as intended. Simulated objects detach from their parent. If you want to reattach, you’ll need to disable Simulate Physics prior to doing so.

Thank you @Sean L
I will watch again physical animation stream from Epic, maybe I miss something. This my solution works good, I have physic reaction on hit (bullet etc) and no more issues when reattaching like this. As I remember, it happens only when I hit selected bone only, I have to check which - I not remember now.